AI Insights · Timothy · October 2021
Top 5 Superhero Games Performance in Lithuania Q3 2021
In Q3 2021, top superhero games like Elemental Master and MARVEL Future Revolution showed varied trends in downloads, revenue, and active users in Lithuania.
Throughout the third quarter of 2021, the performance of the top 5 superhero games in Lithuania displayed diverse trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, highlights the dynamics of these popular games on a unified platform.
Elemental Master from Supersonic Studios LTD saw a fluctuating pattern in weekly downloads, peaking at approximately 3.7K in mid-July before declining to around 400 by the end of September. The game’s weekly active users followed a similar trend, starting at 902 and reaching a peak of about 6.5K in late July, then gradually decreasing to around 1K by the end of the quarter.
The Superhero League by Lion Studios had relatively steady weekly downloads, ranging from 1.5K at the beginning of the quarter to about 1K towards the end of September. The game’s weekly active users showed a slight decline from approximately 5.8K to 4.8K. Notably, the game generated a small revenue of around $7 in late August and $6 at the end of the month.
Another title from Lion Studios, Heroes Inc!, experienced a gradual decrease in weekly downloads from about 2K in late June to around 388 by the end of September. Weekly active users also saw a downward trend, starting at approximately 5.9K and dropping to around 2.3K over the quarter. The game had minor revenue spikes of $6 in early August and $1 in mid-August.
Car Stunts Racing by Zego Global Publishing exhibited a significant drop in weekly downloads, starting at 1.3K in late June and ending with just 121 downloads by late September. The weekly active users mirrored this trend, declining from about 2K to 262 over the same period.
Lastly, MARVEL Future Revolution from Netmarble had a strong start with weekly downloads peaking at 3.6K in late August, before falling to 315 by the end of September. The game’s weekly revenue was notable, reaching around $414 in mid-September before gradually decreasing to $236 by the end of the quarter. Weekly active users started at 125 in mid-August and peaked at about 2.9K before settling at 945 by the end of September.
For more detailed insights and trends, the data from Sensor Tower provides a comprehensive overview of these apps' performance in the Lithuanian market.